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Symbol recognition system

I mean drawing a sign on screen. Does UE4 have a special BP node for symbol recognition? Is it possible to create smth like that with C++ and then create the BP?

I thought about dividing the screen into several parts or creating waypoints, but it looks very expensive. The mechanics of drawing were invented around 2000. There must be a simple solution.

Thank you in advance.

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asked Dec 20 '18 at 10:50 AM in Blueprint Scripting

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Shedels
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Nothing out of the box though.

Would have to implement some custom solution. Did you look in the marketplace?

I'm guessing there's already some code you could copy/paste from the internet which you could adapt to UE4 though.

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answered Dec 20 '18 at 11:17 AM

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Evigmae
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avatar image Shedels Dec 20 '18 at 12:06 PM

I looked, but did not find anything in my language. I have a suspicion that I am using the wrong name for this system.

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