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I need help with delay

Unreal Engine 4.9 - So I have this actor (Rune) when collided with the player (RunCharacter) set a variable to 1 (Orb On) and then it delays it sort of as a "duration" of the effect and the turns it back to 0 (Orb Off) and afterwards it deletes itself. alt text And I want to show it in the HUD element. I didn't know how to replace images so i just used a progress bar to show and hide images. alt text Essentialy doing this: alt text alt text

Now, this works but only with a delay of 2 or less. anything higher than 2 just sets it at the highest value and doesn't reset back to 0. I can't seem to figure out the reason behind that.

Thank you!

Product Version: UE older version
rune-collision.png (73.7 kB)
hud.png (93.3 kB)
ui-orb.png (102.3 kB)
ui-orb-glow.png (113.5 kB)
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asked Dec 20 '18 at 02:35 PM in Using UE4

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avatar image esjastad Dec 20 '18 at 03:50 PM

You could try using a timeline instead of a delay and see if you get what you are looking for.

The timeline could even be used to slowly drop or increase the power of your "buff"

avatar image Powndr Dec 20 '18 at 04:04 PM

Again, when I set the duration of the timeline on 2 or less it refreshes as intended, but anything larger just keeps at a 100% of the progress bar.

Thanks for the reply!

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