How can I clear a Texture in a blueprint? (HMD UI log)
Hi, I am trying to make a HUD-like UI in VR-Mode. For this, I added some StereoLayers in my Pawn, which display live-textures at the bottom right and left of my sight: So, my question is: How can I clear a Texture (aka RenderTarget aka Canvas) in a blueprint?
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Found a solution by drawing another (empty) TextureRenderTarget onto the first one:
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