How can I clear a Texture in a blueprint? (HMD UI log)
I am trying to make a HUD-like UI in VR-Mode. For this, I added some StereoLayers in my Pawn, which display live-textures at the bottom right and left of my sight: One of it should work as a kind of Log. So I used a material which is half-opaque, and created a function to draw text to it: As you can see from the API of the function, I want the text to vanish after a certain amount of time.
So, my question is: How can I clear a Texture (aka RenderTarget aka Canvas) in a blueprint?
asked Dec 20 '18 at 04:30 PM in Blueprint Scripting
Found a solution by drawing another (empty) TextureRenderTarget onto the first one:
answered Dec 21 '18 at 10:01 AM
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