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How can I clear a Texture in a blueprint? (HMD UI log)

Hi,

I am trying to make a HUD-like UI in VR-Mode. For this, I added some StereoLayers in my Pawn, which display live-textures at the bottom right and left of my sight: Pawn with to Stereolayers attached to the camera One of it should work as a kind of Log. So I used a material which is half-opaque, and created a function to draw text to it: Function for printing Text on the Texture of StereoLayerLog As you can see from the API of the function, I want the text to vanish after a certain amount of time.

So, my question is: How can I clear a Texture (aka RenderTarget aka Canvas) in a blueprint?

Product Version: UE 4.19
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asked Dec 20 '18 at 04:30 PM in Blueprint Scripting

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DaKenpachi
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Found a solution by drawing another (empty) TextureRenderTarget onto the first one: alt text

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answered Dec 21 '18 at 10:01 AM

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DaKenpachi
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