PhysicsConstraint won't get my component as a ComponentConstraint
Hi guys, I'm having a problem with PhysicsConstraint. Basically I'm casting a LineTrace and once I catch anything I'm creating a PhysicsConstraint. Then I'm trying to attatch to it catched Actor (StaticMeshComponent to be specific) and a StaticMeshComponent which is a part of my character blueprint. But when I do so, I get a warning
When I attach my root component instead of mentioned one, everything works fine. Here's my code, bp's hierarchy and child component details.
Follow this question
Once you sign in you will be able to subscribe for any updates here