Get hit direction from CapsuleTraceForObjects?
Hello I have a capsule trace for my character that originates from the center, I'd like to be able to detect if the character is colliding on the wall from the left or right.
How would I go about getting this information from the hit result?
The trace does not rotate with my character so maybe that is why I'm having trouble, if this is the case I'd like to know how to go about doing this too
asked Dec 20 '18 at 09:36 PM in Blueprint Scripting
Don't really understand why you would need trace for that, but that's fine. Take a look at the first answer here: https://answers.unrealengine.com/questions/848566/check-which-direction-the-player-was-hit-from.html , is that helpful?
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