Destructible Mesh Scale at Runtime - Graphical Issue

Whenever I try and scale a destructible mesh at runtime, it gets stretched out and goes mental. I don’t recall having this issue before - is this a bug with 4.19 specifically?

I’ve tried a bunch of methods of scaling, using tick, timeline etc. It all results in this graphical glitch where it gets stretched and starts flickering like crazy.

Been moving my project over to 4.21 and am no longer encountering this issue. Seems to be an issue specifically with 4.19.X