Why does Montage_Pause() stop on the next frame of the animation instead of the current frame
Such as: In current frame, an animation playing at position 0.50000 and I call Montage_Pause() from here, but the animation does not stop at current frame, it will continue to play a frame and stop at position 0.53333 How do I stop the animation at the current frame ?
asked Dec 21 '18 at 05:29 AM in C++ Programming
You can manually set the animation position if you need that much control. I use this function to exactly interp animations over time:
answered Dec 21 '18 at 11:28 PM
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