Crash Log:
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2387] Objects have the same fully qualified name but different paths. New Object: MultiRotatingMovementComponent /Script/Kio.Default__MultiRotatingMovementComponent Existing Object: MultiRotatingMovementComponent /Script/Kio.Default__MultiRotatingMovementComponent
UE4Editor_CoreUObject!UObjectBaseUtility::GetPathName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:42]
UE4Editor_CoreUObject!UObjectBaseUtility::GetPathName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:49]
UE4Editor_CoreUObject!UObjectBaseUtility::GetPathName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:49]
UE4Editor_CoreUObject!UObjectBaseUtility::GetFullName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:86]
UE4Editor_CoreUObject!<lambda_ed5f2a5bd693b2313e4943049a70632b>::operator()() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:789]
UE4Editor_CoreUObject!FParallelForData::Process() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\parallelfor.h:134]
UE4Editor_CoreUObject!TGraphTask<FParallelForTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1022]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:847]
UE4Editor_Core!FTaskThreadAnyThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:923]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
I started to get this odd error in my game every now and then when I randomly open the project on times. Sometimes it’d just work fine, sometimes I’ll get the crash. My solution at the moment is not optimal, a rebuild all fixes it but it consumes alot of time.
First it started happening with my interfaces, then I removed those and remade them under a different name, now it’s happening with other classes.
I’m working on a complete renew of the project on a different branch of the project and I removed all files before-hand so it shouldn’t know about any other files.
Any idea how to find what causes this? :o