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Get Physical Material for Footsteps

Alright, So I have a setup where I use a ray trace to detect the physical material to get the floor type that my character is walking on. However, I purchased a Landscape asset that uses a Material With Material Functions and I cant Seem to figure out a way to set the physical material because material functions don't have physical material properties. I tried setting Physical Materials to the Layer Info blueprints but those don't work correctly because the "Default Layer" which uses masks to blend all the functions with a procedural algorithm has all the Layer Weight assigned to it and non to the Sub Layers. Any Ideas?

Product Version: UE 4.20
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asked Dec 21 '18 at 11:21 PM in Blueprint Scripting

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CoalFireGaming
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avatar image CoalFireGaming Dec 24 '18 at 02:01 AM

I really could use some help on this, perhaps a bump?

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