Get Physical Material for Footsteps
Alright, So I have a setup where I use a ray trace to detect the physical material to get the floor type that my character is walking on. However, I purchased a Landscape asset that uses a Material With Material Functions and I cant Seem to figure out a way to set the physical material because material functions don't have physical material properties. I tried setting Physical Materials to the Layer Info blueprints but those don't work correctly because the "Default Layer" which uses masks to blend all the functions with a procedural algorithm has all the Layer Weight assigned to it and non to the Sub Layers. Any Ideas?
asked Dec 21 '18 at 11:21 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here