How to get velocity from an animation for ragdoll?
I have a skeletal mesh and a death animation. When the pawn is death, the death animation is played; but in the middle of the animation, I activate ragdoll. The problem is when I activate the ragdoll, the ragdoll stops and starts free falling. I want the ragdoll to continue on its movement depending on the animation. Is there a way to get velocity from an animation?
To make this question solved, I'm posting the solution again here.
Before going to the ragdoll mode, I save the physics linear and angular velocity of the skeletal mesh; and then when I activate the ragdoll, I apply all those values on the skeletal mesh again.
answered Dec 22 '18 at 11:08 AM
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