Unable to call event from another blueprint without using get all actors of class

Hey All,

I’m having trouble with calling an event from another blueprint without using the get all actors of class function.
What i’m trying to do here is call each event to display both Menu and Menu2 when a button is clicked. Menu is able to be called using a different method to calling Menu2. When I try using the same method of calling menu for menu 2, menu2 doesn’t show. Menu2 only shows when I use the get all actors of class function. See below snapshot:

Let me know how to resolve this issue, all feedback welcome.

Thanks,

M.

it would guess you have 2 different BP_Menu clases: Mem, and Mem 2.

So it stands to reason that your reference to Menu (which i would guess is of type Mem) can’t give you access to the functions of Mem2.

Also i think you need to take a step back and study your basics, there’re too many problems here to simply tell you whats wrong.

Take a look at this video from Epic explaining all about Blueprint Communications: Blueprint Communications | Live Training | Unreal Engine - YouTube

You seem to need it