Build multi-tile materials for alembic cache assets
I'm trying to figure out how to build a new material to apply onto an alembic cache asset that I imported. Unfortunately, it has over 60 tiles (for each of roughness, diffuse, normal, and specular maps), and I'm not familiar enough with the material editor to be able to assign multiple textures within the one material.
When I import my abc file it gives me, by default, 2 material element slots.
Any help would be awesome...
asked Dec 22 '18 at 05:33 AM in Using UE4
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