Need A Method to detect memory leak

I wrote a module used as part of program without engine started(Type = TargetType.Program), and I want a tool to report or track any possible memory leak on program exit. I tried to link visual leak detector but it seems UE4 have its own rewritten new and delete operators. Also I have found a feature called malloc tracker developed by pzurita(MallocTrackerView | Pablo Zurita's blog), was rejected by EPIC before, so my question is,
is there a simple way to detect memory leak in UE4 now? I need something like visual leak detector or malloctracker, to report which line caused a leak.

Two methods I’ve used before.

update:
I gota start looking at the posted dates… These pop up in my “unanswered feed”

if you use UObject,TSharedPtr, TUniquePtr well you wont have leak.
raw pointer is not a good option.