How to fade on a light?
Hi! I need to fade on a movable light.
To do that I've unchecked the visibility property for the point light and lowered it's brightness to 0. Then I've tried to turn it visible and loop from 0 to a brightness value using a custom delayed for macro (default for won't do the trick here, source), yet the light does not turn on.
Another approach I've made has been to make the point light visible and call the function I use to increase the brightness from a SetTimerByFunctionName node, but it yields the same result, light does not turn on.
Any clues on how to pull this off?
Timelines are meant to be used for this exact type of operation.
Can even use a new ease in-out curve :)
Here to learn more about them: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Timelines
answered Dec 22 '18 at 04:36 PM
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