Hello, may smb explain me, how with the help of blueprints I can do in the BP_Monster smth like this "if BP_Bullet overlap BP_Monster => HP--"? Simple version please

Hello, may smb explain me, how with the help of blueprints I can do in the BP_Monster smth like this “if BP_Bullet overlap BP_Monster => HP–”? Simple version please

On the bullet you do:

Then on the monster you do:

UE4 already comes with a damage system. There’s no need to use it, but why re-invent the wheel?

Thank you so much!