Shipping a game with built-in integration of other programming language
My game uses it's own integration of other programming language within it's source code, this integration does not affect engine source code. I am not going to distribute that integration standalone from game. Due to the 1(A)f of EULA, do I have to release source codes of this integration for every UE4 licensee?
asked Dec 22 '18 at 11:25 PM in Legal & Licensing
No. 1(A)f doesn't require you to release the integration, but if you do, you must comply with 1(A)f, including by releasing source code for free.
answered Dec 31 '18 at 05:17 PM
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