How does Network Replication work?

Hello, I know the Question Above is very broad. However, I wanted to know how do I make a spawned actor only do its own thing separately, For Example, if I spawned 10 to 1000 of this actor in a scene I want them to individually go through its Sequence of Blueprints without affecting the others. How do I achieve this Result?

i didnt really get what you were trying to say :confused: the network replication is basically there so that the replicated actors can be replicated to clients. if a object is not replicated the clients wont be able to see them. if for example you spawned 10 of the same actor they will be able to do their own thing. if you are talking about setting different things of a actor for each actor spawned then that can be done before spawn using blueprints.

or if you have a AI character which roams and u spawn 10 of them all of them are gonna get random positions to roam and from what i know they shouldnt roam at exact points.

Explain the question a bit more so i can help you better.

Umm, I feel a bit stupid now… I should have done more research before asking… You did answer my question. Thank-you Very much! :slight_smile: