x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mesh made in magicavoxel has incorrect textures when imported to ue4

I make my meshes using a mix of magicavoxel and blender. I haven't changed anything at all.

I made a couple more meshes today in magicavoxel. Exported as obj and imported into ue4. For some reason the dark colors are green. Same with all the meshes I've made today. The textures are correct when imported to blender, 3d paint or magicavoxel. So it has to be ue4, problem is I haven't changed anything.

Ran them though blender and exported them correctly (fbx this time), same problem. They look fine in blender, magicavoxel and 3dpaint, but not ue4. Dark colors are still green for some reason.

Tried it into a completely blank project. Same problem.

Any help appreciated.

Product Version: UE 4.21
Tags:
more ▼

asked Dec 23 '18 at 10:15 PM in Rendering

avatar image

PerCat
19 1 2 6

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question