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Would anyone know how to get the furthest actor of a class from the player? In blueprints

Im trying to create a function that my character can use to check for the furthest spawn point from itself and move there. Would anyone know how? I know that it involves "get all actors of class" and something that checks distance but I dont know how to find the furthest away

Product Version: UE 4.21
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asked Dec 23 '18 at 10:54 PM in Blueprint Scripting

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Try this: alt text

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answered Dec 23 '18 at 11:22 PM

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avatar image Evigmae Dec 24 '18 at 12:53 AM

that would do it

avatar image Nebula Games Inc Dec 24 '18 at 05:48 AM

I have a tutorial that shows you how to create a node that does exactly that in 1 step :) You can use it to sort in ascending order (default: low to high) or descending order (high to low). https://youtu.be/cWesVY0zF0U

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