Would anyone know how to get the furthest actor of a class from the player? In blueprints

Im trying to create a function that my character can use to check for the furthest spawn point from itself and move there. Would anyone know how? I know that it involves “get all actors of class” and something that checks distance but I dont know how to find the furthest away

Try this:

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that would do it

I have a tutorial that shows you how to create a node that does exactly that in 1 step :slight_smile: You can use it to sort in ascending order (default: low to high) or descending order (high to low).