How can I catch a notification which was pushed in animation timeline with custom AnimNotify class extended by Blueprint?
I made a Blueprint class extending AnimNotify class and I pushed it in animation timeline. But I have no idea how to catch this notification in Blueprint script. Is it any way to catch that notification in animation Blueprint script, or I can just catch it using C++ script?
asked Dec 24 '18 at 01:09 AM in Blueprint Scripting
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