Game started randomly breaking and throwing errors after engine update
I revived one of my old projects which was made in 4.16. At this version it still works like a charm. I wanted to upgrade it to 4.21. But there it totally breaks and starts throwing errors at a random point while playing. Upgrading to 4.18 worked, 4.19 is the first version this error happens. Does anyone have a idea what could cause this and if something specific changed since 4.19 that could cause it? An image of the error log is in the attachment.
I already tried migrating all files into a freshly made project but same problem. And I have no clue how to further debug this since it happens randomly and used to work. Also everything is made in blueprint no c++ used.
asked Dec 24 '18 at 02:31 AM in Blueprint Scripting
Ok I fixed it. Back than I was pretty new and used remove from parent to hide my widgets but still used them looks like this causes trouble from 4.19 on (strange enough it wasn't trouble before).
answered Dec 24 '18 at 10:04 PM
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