How can my event cause the posssession of another actor
Hello! I am stuck here I would appreciate any help. I would like to have my character be unpossessed and another one possessed once an event has passed. such as a character fires a projectile then is unpossessed and another is possessed. Currently, in my character1 I have an event to fire a rocket.
asked Dec 24 '18 at 03:03 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here