x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to increase the "rigidity" of physics constraints? in actors and skeletal meshes. affecting 4.21

If you notice, even when you set the linear limits to "locked" in the x,y and z axis... if you apply "extreme" forces such as 500kg+ the two actors that are constrained together will start to pull apart and spring back together. Is it possible to truly "lock" them so that they never pull apart no matter how much force you apply to them.

Product Version: UE 4.21
Tags:
more ▼

asked Dec 24 '18 at 08:49 PM in Using UE4

avatar image

AndrewM47
277 68 61 81

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question