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Odd cable movement

Hello, ladies and gentlemen.

I've come across an add thing. I added a few components to my Character BP and linked them with a cable. I set the cable origin in the Construction Script, and its end — in the Event Graph. The Cable end location is updated every tick since the location of the component may change from time to time; the weird thing is, when I move my mouse left and right, everything's fine, but when I move it up and down, the Cable retards a bit, and not just the Cable itself, but the origin and end points as well. The cable is stiff, has only 1 segment, gravity and forces are all set to 0; actually, I've tinkered with all the setting there are, but to no avail. Here's a link to what it looks like (the video fps is quite low, but you can still see what's happening): https://youtu.be/ChSJ_pv-eDI

So is there a way to make the Cable origin and end stay where they should be?

Thank you in advance.

Edit: BTW, I tried doing the same with a beam made in Cascade, it behaves absolutely the same.

Product Version: UE 4.21
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asked Dec 25 '18 at 01:00 PM in Blueprint Scripting

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