??How to Blur a TextureParameter??
Is there any way to blur a texture parameter in material editor? I know that spiral blur can blur TextureObjects. But I need my texture to be a parameter but that can not be plugged into the sprial blur node :(
asked Dec 25 '18 at 07:03 PM in Rendering
SpiralBlur function requires TextureObject to sample from, but if you want to change it in material instance, you can copy all the nodes from that function into material itself.
And I want to ask you - are you sure you need spiral blur? You can also blur texture with custom hlsl code.
try making a material function with a texture sample parameter in it to use instead of the TextureObject
answered Dec 27 '18 at 02:12 AM
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