Draw Material to Render Target game crash when packaged

I’m trying to build my project, but I get an error when I start the game:

"Rendering thread exception:Assertion failed: (Index> = 0) & (Index<ArrayNum) [File: Runtime \ Core \ Public \ Containers / Array.h] [Line: 611]
Error: Array index out of bounds: 2 from an array of size 0 "

I found out that rendering target causes this error. But I don’t know why. Any ideas?

Full Log:

LogTemp: Warning: SaveExtension: Initializing Plugin.
LogPlayLevel: Warning: WARNING: Win64 does not implement Deploy...
LogPlayLevel: Warning: [2018.12.26-07.25.28:823][  0]LogTemp: Warning: SaveExtension: Initializing Plugin.
LogPlayLevel: Warning: [2018.12.26-07.26.10:797][  0]LogWindows: Warning: CreateProc failed: ?? ??????? ????? ????????? ????. (0x00000002)
LogPlayLevel: Warning: [2018.12.26-07.26.10:797][  0]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "E:/Develop/test2/Electronic_Engeneer/Saved/StagedBuilds/WindowsNoEditor/Electronic_Engeneer/Saved/Crashes/UE4CC-Windows-C98AAF63458B4FC4BB471E8220BCA07A_0000" -AppName=UE4-Electronic_Engeneer -CrashGUID=UE4CC-Windows-C98AAF6345
8B4FC4BB471E8220BCA07A_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
LogPlayLevel: Warning: [2018.12.26-07.26.10:797][  0]LogOutputDevice: Warning:
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 826]
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: Rendering thread exception:
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public\Containers/Array.h] [Line: 611]
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: Array index out of bounds: 2 from an array of size 0
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000007fefd7ba06d KERNELBASE.dll!UnknownFunction []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000013fef0e06 TestGame!FWindowsErrorOutputDevice::Serialize() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000013fceafc7 TestGame!FOutputDevice::LogfImpl() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000013fc273d8 TestGame!FDebug::AssertFailed() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000014121f0d8 TestGame!FSceneRenderTargets::GetTranslucencyVolumeAmbient() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x00000001412138ef TestGame!CreateTranslucentBasePassUniformBuffer() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x00000001410d4fd3 TestGame!FRendererModule::DrawTileMesh() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x0000000142a915d8 TestGame!TIndexedContainerIterator<TArray<IHeadMountedDisplayModule * __ptr64,FDefaultAllocator>,IHeadMountedDisplayModule * __ptr64,int>::operator*() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x0000000142abf5e7 TestGame!TGraphTask<TEnqueueUniqueRenderCommandType<`FCanvasTileRendererItem::Render_GameThread'::`2'::DrawTileCommandName,<lambda_2a53c82f6ef2200c2405fa9ca2375bf3> > >::ExecuteTask() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000013fad8fe6 TestGame!FNamedTaskThread::ProcessTasksNamedThread() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000013fad9506 TestGame!FNamedTaskThread::ProcessTasksUntilQuit() []
LogPlayLevel: Error: [2018.12.26-07.26.10:797][  0]LogWindows: Error: [Callstack] 0x000000014164f3f7 TestGame!RenderingThreadMain() []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: [Callstack] 0x000000014164f867 TestGame!FRenderingThread::Run() []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: [Callstack] 0x000000013fef017c TestGame!FRunnableThreadWin::Run() []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: [Callstack] 0x000000013fee0cc3 TestGame!FRunnableThreadWin::GuardedRun() []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: [Callstack] 0x00000000778459cd kernel32.dll!UnknownFunction []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: [Callstack] 0x0000000077a7a561 ntdll.dll!UnknownFunction []
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error:
LogPlayLevel: Error: [2018.12.26-07.26.10:798][  0]LogWindows: Error: end: stack for UAT
LogPlayLevel: Error: ERROR: Client exited with error code: 3
PackagingResults: Error: Launch failed! Unknown Error