erebel55
(erebel55)
1
Is there anyway to override these properties from my game’s config?
https://github.com/EpicGames/UnrealEngine/blob/f509bb2d6c62806882d9a10476f3654cf1ee0634/Engine/Programs/CrashReportClient/Config/DefaultEngine.ini
It doesn’t work in my packaged build when I set these in my game’s DefaultEngine.ini
[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="foo"
I have to manually create the following path and file after packaging.
/Engine/Programs/CrashReportClient/Config/DefaultEngine.ini
Does anyone know the correct way to do this without creating files/folders after packaging?
I think placing config in project directory like this:
Programs/CrashReportClient/Config/DefaultEngine.ini
might work and project directory tree always overrides the engine directory
If not you can always edit config in engine directory itself
erebel55
(erebel55)
3
So Programs at the root of the project? I’ll give that a try. Yeah I was trying to avoid having to modify the engine config.
Yes, but not sure if this gonna work, it should, it definitely works with adding files in Build/Android
erebel55
(erebel55)
5
Yeah that didn’t work.
I added Programs/CrashReportClient/Config/DefaultEngine.ini and disabled pak files so I could see what was going on easier.
It is still using all of the defaults in the ootb ini file.
I also tried Engine/Programs/CrashReportClient/Config/DefaultEngine.ini in my project’s root directory.
Mellnik
(Mellnik)
6
Did you find a solution? For me it always overrides to “https://datarouter.ol.epicgames.com…” no matter what I set DataRouterUrl to.
Did you ever manage to work this out?
I’m trying to do the same thing to no avail.
I can’t seem to change any “programs” configs