Nav Mesh Bounds stopped working!

Hey everyone,

New problem and I don’t know how to resolve it!

I have multiple AI and it suddenly stopped for all of them.
It was all working, I didn’t change anything then it suddenly stopped working.

Its done this a few times now and I don’t know either what causes this or how this is resolved, anyone have any ideas, will be greatly appreciated

All the programming for all the AIs is unchanged

… same issue here in 4.22 …… suddenly “Move To” in AI behaviour tree stops working. … I did change “scale” of my destination object and it get functional again. …

I’ve seen some people solve it by deleting the old nav mesh, and putting in a new one (something had corrupted the older mesh).