Multiplayer Constraints Issue
Hello guys, I'm facing a really annoying problem and I wasn't able to find a solution anywhere. I've created a bunny model and I added some constraints in it's ears, and it works perfectly.
To create that simulation, I've added the constraints, and set the ears' bodies physics type to "Simulated", as shown below:
However, while it works just fine on server, there's a issue with the simulation on clients. Their ears just start flicking around for no reason.
I'd like to know how to fix this. If possible, I'd like to keep that simulations local. It isn't crucial to replicate that once it's purely aesthetical. Thanks for reading and sorry for my bad english!
Solved it, it was a scaling problem. I`ve resized the Capsule Component in the char blueprint because the model turned out to be too small. Apparently, that ruined the constraints on client. Resizing it back to (1.0, 1.0, 1.0) worked.
answered Dec 27 '18 at 05:57 PM
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