How do I throw a physics object to make a noise and distract AI?

I have a game that allows the player to pickup and throw physics objects. One major thing we want is so that when the physics object is thrown, it generates a sound. We then want our AI to hear this and move to that location. At the moment we have been able to make it move to the location, when we force an actor to make a sound using the following setup:

263417-cap1.png

263418-cap2.png

However when the we attempt to do something similar with the physics object on component Hit, It makes the sound but the AI wont register it. Can anyone help us out? Hearing is a big part of our AI as they are blind.

Well, can you show us how your blueprints are communicating?