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Packaging fails due to reference to Plugin which has been removed from project.

Packaging fails with this error:

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2280]

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Failed import: RuntimeMeshComponent RuntimeMeshComponent /Game/Assets/WorldActors/BMesh_BP.BMesh_BP_C:ICS_RuntimeMesh_GEN_VARIABLE


BMesh is an actor made purely in blueprint. The ICS_RuntimeMesh was a component of the actor which was of the type "RuntimeMeshComponent", but the plugin that adds this component has since been removed from the project and the ICS_RuntimeMesh component has been deleted from the BMesh Actor.

For some reason, BMesh is still dependent on the plugin somehow. Any ideas on how to go about debugging this would be a huge help. I've already deleted binaries, rebuilt project, and generated Visual Studio project files.

Product Version: UE 4.19
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asked Dec 27 '18 at 03:49 PM in Packaging & Deployment

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fwbenn
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