Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Is it possible to reset origin point for in-engine-made static mesh?

Hi! I've been creating some tree static meshes using brushes, but when spawning them using the foliage painter some of them spawn below ground. I believe it's because their origin point is set above where it should be. I suppose the order in which you select a group of brushes when creating a static mesh is relevant to where the origin point is.

Do I have to create the models again or is there a way to reset said point and still be able to use them as vegetation?


Product Version: UE 4.20
more ▼

asked Dec 27 '18 at 06:39 PM in Using UE4

avatar image

14 1 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question