Input based combat system
Im creating a Combat system using Input checks and switch paths. Trying to recreate the system monster hunter uses for combat. I am wondering how I can get something to constantly check whether the inputs are being pressed. I tried attaching the event to the button presses, but that simply initiates multiple attacks. Should i be using an event tick or something else?
asked Dec 27 '18 at 09:01 PM in Blueprint Scripting
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