Distance rendering doesn´t work, Real size planets, landscape...
I'm creating a space sim game with planets, like FPS, spaceships, multiplayer etc. but I have a problem with rendering of simple spheres and other meshes of large size and distance, I've tried everything from generating mesh field distance, both in the mesh and in the project, but both (the planet and the landscape have problems rendering in distance, watch the video to understand what I say:
I found solution for myself. It was "Near clip plane" in project settings. Reverting its value to default 10 (restart editor required) fixed the problem for me. Additionally I can see your're using fogs, you can take a look how does your problem looks like without them.
answered Dec 28 '18 at 12:21 PM
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