UE4.21.1 Collisions not working after Package and Build
For some reason after I package and build my game for Windows my "hit" events aren't firing. They work totally fine in the editor, but after the "Development" package they're not working at all. Anyone know why this could be?
After spawn Actor, custom object/trace channels and event hit work in editor but not packaged game.
the client connects to the dedicated server,isn't listen server
I solved my issue, maybe it can help others:
The "OnConstruction()" isn't called on an object that's already in the world in a packaged game :)
answered Apr 04 '19 at 11:54 AM
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