How would I save things like selected character before loading a level?

I am creating a racing game, And I have a title screen widget where the player will select a track, select a vehicle, and start the game. I want to simply load the selected level with the player as the selected vehicle after choosing the final option in the title menu.

I would imagine I would need to save my selections, and at the end call an “open level” for the track I selected. But how would carry over my pawn selection to the new level?