Actor despawns after certian distance from world origin

Hello, I have a very large map, and while I was traversing for the first time, I noticed that as soon as I got a certain distance away from the world origin, my pawn would despawn and I would be left with a spectator camera. What’s going on here? And is there any way I can prevent it from happening in the future?

You probably have CheckStillInWorld checks enabled. In World Settings > World, make sure “Enable World Bounds Checks” is disabled.