Projectile Replication through Weapon Blueprint Replication

Hi there!
So im having problems with replicating projectile replication, I get the server to fire and it replicates to clients and registers hits but not the other way around, I’ve looked around a lot and I found another thread I tried to understand the solution to that one but couldn’t make it to work in my understandment (maybe I misunderstood the solution).
I’m still learning the basics of blueprint scripting so clear advice and help is really appreciated.
Thank you!

I actually found the answer myself, to anyone that will encounter this problem you really should watch this playlist Introduction to Blueprint Networking - YouTube (if you can’t be bothered by watching all skip to episodes 5 & 6 where he does the replication and explains how to do it and think).

Here’s my solution to the problem also.