Update single vector position in blueprint
New to this, trying to just update the position of an Actor blueprint in itself, so that when it is spawned, it keeps moving in one direction. Trying to do the most basic thing, and it crashes the engine with this code active, all the 4.20.3 nonsensical crashing aside. This is what my blueprint currently looks like:
you should use AddOffset instead
I used player pawn, but in your actor you can leave it unplugged so it defaults to self.
answered Dec 28 '18 at 07:50 PM
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