Player collision volume reactive dust particle system
The last 5 hours, I was trying to design a local fog particle system capable of reacting to colliders attached to the player character, but with no success. What I'm trying to achieve is a cutscene where the player char moves his hand in the front of his face, moving the dust to sides, just like what would happen in a real-world situation in a room full of dust. Any effective approach available?
asked Dec 28 '18 at 10:48 PM in Rendering
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