Player collision volume reactive dust particle system

Hello,

The last 5 hours, I was trying to design a local fog particle system capable of reacting to colliders attached to the player character, but with no success. What I’m trying to achieve is a cutscene where the player char moves his hand in the front of his face, moving the dust to sides, just like what would happen in a real-world situation in a room full of dust. Any effective approach available?

Thanks