How to call a widget blueprint variable from another widget blueprint?

I searched for an answer for a while but didn’t find the answer and on YouTube, I found Third Person Character to another blueprint which is use “cast to…”.But I want to know how to call a widget blueprint variable from another widget blueprint? If you can explain it easily or have some images it will be very good. (Because I not good at English)

When you create the widgets in the first place you can store them as variables.

So, for example. If you create them on your third person character: GetPlayerCharacter > CastToThirdPlayerCharacter would let you access that variable, and it’s own variables.

it would be just as easy to get them from a player controller or game mode, as both have easy GetPlayerController and GetGameMode from which you can perform CastTo operations

1 Like

What if I created the widget in the blueprint level?

love u man

1 Like