How to use material functions to make landscape layer?
I want to paint my landscape using the Material Layer Blend node, however, it requires you to make your material WITHIN that blueprint or at least in a function that you call upon. Now, the thing is, I could make a seperate material for every single layer of my landscape material but that would literally take hours because I want to have a lot of layers (like 10-15)
I use Quixel mixer, bridge and megascans, hence why I need this. When I import my materials from Quixel Bridge, it imports all the relevant maps and a ready to go Material Instance that is linked to a master material that I can edit.
If only there was a way to use those automatically generated material instances that are linked to the generated master material IN my OWN Landscape material, then I could use landscape layer blend node to make my landscape layers.
Does anyone know a better way to make landscape layers from instanced materials?? I really don't want to spend hours moving stuff from content library to the blueprints for 15 materials. How do I use material functions to make my landscape layers?
The master material blueprint looks like this: https://blueprintue.com/blueprint/pge57l41/
The material instance settings for each specific material that is automatically imported looks like this:
Thank you for your help
asked Dec 29 '18 at 11:41 AM in Blueprint Scripting
boy will be boy
Create a new material function for each layer and then copy/paste the nodes into them from the auto-generated materials Then create a "Make Material Attributes" node and connect the appropriate networks.
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