Engine Crash with custom EQS Generator
I am encountering a very serious bug that is hindering me to use custom generators.
Reproduction steps: (Everything is done with blueprints)
After reopening the Engine, I can move the TestingPawn without any issues until I do step 8 again.
I also created a more complex generator that is actually doing something. And I can confirm that the changes are saved in step 8 and that the generator does perform as intended after a restart of the engine. But the moment I hit "save" on the generator, the very first move of the pawn crashes the engine.
Is there a workaround or can someone confirm the bug?
report the bug here
answered Dec 30 '18 at 08:08 AM
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