Character Doesn't Spawn At Player Start
I have a PlayerStart placed in the level, but the Character doesn't spawn at the PlayerStart. It's like the PlayerStart doesn't even exist. Instead the character spawns where the current camera is at in the editor before hitting play in the PIE.
Is there a setting somewhere I'm missing? How can I get the PlayerStart to play as it's supposed to?
My character is set as the default pawn in my GameMode Blueprint and my GameMode override is my GameMode blueprint as well.
asked Dec 29 '18 at 05:13 PM in C++ Programming
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