4.19 Help getting projectile to fire straight when moving quickly in 3ds space

I have a little 3d space ship shooter that I am tinkering with and I am hitting an issue when getting my projectile to fire in a straight line while I fly around.

I have added velocity from the ship to the projectile and that helps some but it seems to introduce a strange rotation away from center of ship and the offset gets worse as I go faster and as I introduce more axis or rotation.

I also saw from other posts to disable physics from the projectile and to set the
projectile movement speed to 0 and let the blue print read velocity and also the addition bonus velocity to move the projectile.

I think maybe this is an issue from my Y rotation not getting set correctly. Anyone have experience with this type of setup? doesn’t seem like it would be an uncommon type of projectile