x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Character Animation will not rotate

I've imported an animation from Blender in an .FBX

The character's animation is suppose to rotate however, the character does not move at all.

I've checked "EnableRootMotion", however this seems to have no effect.

I think the issue is that Unreal is preventing the rootbone to rotate, move, or change size, but I can't seem tochange that default behavior.

Any help is greatly appreciated!

Product Version: UE 4.18
Tags:
more ▼

asked Dec 29 '18 at 11:38 PM in Using UE4

avatar image

AssassinNation
1 1 2

avatar image AssassinNation Feb 16 '19 at 07:17 PM

Bump (with some more info) I have this soldier animating from Blender that I've imported into Unreal. The problem is that the character's body is suppose to move up and down during the walk cycle animation, but does not. (Note the red line above the character's head)

I think the issue has something to do with enabling root-motion in the animation, however this appears to have no effect. Thank you.

alt text

soldier.png (142.0 kB)
avatar image KrowiSoft Feb 16 '19 at 07:19 PM

Is there no motion at all or just no up/down movement?

avatar image AssassinNation Feb 16 '19 at 07:37 PM

Hi KrowiSoft, thanks for the quick response! There is motion, but just not the up and down part.

The root bone is the one where his abs/stomach would be (not sure if that matters)

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

I figured out a solution, it seems so obvious in hindsight. All I had to do was create another bone, and make the previous root bone a child of the new bone, thus creating a new root bone. The new root is at 0, 0, 0 and does not contain any key frames for any of the animations. I noticed that the UE4 Mannequin also has a root bone just like this. alt text

more ▼

answered Mar 10 '19 at 06:41 AM

avatar image

AssassinNation
1 1 2

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question