Character Animation will not rotate
I've imported an animation from Blender in an .FBX
The character's animation is suppose to rotate however, the character does not move at all.
I've checked "EnableRootMotion", however this seems to have no effect.
I think the issue is that Unreal is preventing the rootbone to rotate, move, or change size, but I can't seem tochange that default behavior.
Any help is greatly appreciated!
asked Dec 29 '18 at 11:38 PM in Using UE4
I figured out a solution, it seems so obvious in hindsight. All I had to do was create another bone, and make the previous root bone a child of the new bone, thus creating a new root bone. The new root is at 0, 0, 0 and does not contain any key frames for any of the animations. I noticed that the UE4 Mannequin also has a root bone just like this.
answered Mar 10 '19 at 06:41 AM
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