Morphs / Blendshapes Import Issue
Using UE 4.21, 3dsmax 2014 (and 2017 for this issue)
Note: my practice with morphers are to have staked edit polys (blinkLeft,BlinkRight,smile,angry...) on a single object(mesh), then pick them from the morpher. As expected, for my 40 facial morphers i got 1 blendshape in UE (and all 40 in Unity). And yes, there's no difference in exporting with FBX exporter 2014 (3dsmax 2014) or 2017.
1 source for all morphs:
Separate source for each morph:
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