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How to assign multiple meshes for an actor.

Hello everyone, this is my first post and I´m pretty new in C++ programming. I´m trying to make a realtime ArchViz project and I need to change the mesh of an actor when a key is pressed; suppose I have a modern design chair that can be changed to a retro chair and then to a classic chair and so on (I suppose is kind of an array...). How can I assign the meshes and then call them in the code so I can add interactivity? I´m trying with FObjectFinder but it seems to work only in the constructor... Thanks!

Product Version: UE 4.21
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asked Dec 30 '18 at 08:19 AM in C++ Programming

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pasena
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